
The default view is the "split screen" view immediately following recognition. An alternative view is the floating "Scan view window".
b. To increase or decrease zoom view of the window, choose a zoom magnification from View > Zoom Window selection. Available zoom levels are Normal (1x), 2x and 3x magnification.
Use the scroll bar and up/down arrows to the right of the ENF window. You may also use the arrow keys located on your computer keyboard to scroll up, down, left, and right in an ENF document.
Use the "Next page" / "Previous page" buttons located in the Main Toolbar
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or push the double paging arrows at the lower right-hand corner of the SmartScore window.
While editing, you can jump to any page or measure in ENF file.
d. Checking the Open Target in New View box will open a new ENF at the targeted Part, Page or Measure. Push OK to jump.
By holding the Shift button down, the display switches to a special edit mode. Active control points are shown as orange boxes.
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Each note contains two horizontal "pull points"; one above the staff and one below. Click and drag either control point to nudge a note or rest horizontally.
To move multiple symbols horizontally, use the "O" key to select the objects. Drag the "pull point" of any object left or right.
To compress or expand symbols within a measure or within an entire staff line, refer to "Repositioning measures using barlines".
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All text fields are linked to an active staff line. To reveal the control point for each text field, position your cursor over its associated staffline and then locate the control point of the text field.
Slurs (legatos) can be reshaped in two ways:
By moving end points of the arc and by controlling the shape of the curve with either Bezier control handles.
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In Nudge mode, moving barlines to the left or right will reposition symbols in measures adjacent to the barline. Symbols will become more spaced out or more contracted depending on the direction. This is helpful when a particular measure becomes crowded. Try it! Notice that relative note spacing (punctuation) is retained when measures are expanded or contracted.
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Moving the barline at the end of a system will compress symbols in the entire system and all relative note spacing will still be kept intact. If a barline at the end of a system is moved far enough to the left, the first measure of the following system will reposition itself to become the last measure of the active system.
Beam angles are a function of the length of note stems within the beam. By dragging note stems up or down, the angle of the beam will change. Control points at the end of beams can also be dragged up or down to adjust overall beam angle.
If a beam collides with note stems or appears at odd angles after moving or deleting notes, click & drag the control point on either beam end. Drag beam end until it is properly positioned. Stems of notes alternate as the beam angle is changed.
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Notes and/or rests belonging to different voices (within the same vertical event) will automatically offset when positioned next each other. This is meant to avoid collisions between the two. Depending on the situation, readjusting position offset objects is possible:
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All notation symbols used in SmartScore can be selected from one of several Tool palettes. By default, up to 3 palettes remain open at one time. Palettes "recycle" by default, but you may have all open at once.
b. At the bottom of the Palette window, you may choose one of 4 alternative modalities for palette behavior including.
Recycle (Default):
This changes the secondary open palette when a Quick Key is activated. The Notes palette remains open and does not cycle.Show All opens all 9 SmartScore Tool Palettes.
NOTE:
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The F1 key (Reset Workspace icon in SmartScore toolbar) always resets windows and palettes to their default positions.
For detailed functions of all tool palettes, see "Tool Palettes".
The "Dynamics" palette will open as the secondary palette.
The "T" key opens the tuplet (Rhythmic Groups) Palette. Triplet is selected as the default. Drag the mouse to box in the notes/rests to become the selected tuplet. Drag downwards to insert the tuplet above the selected notes/rests. Drag upwards to insert the tuplet below selected notes/rests.
While in Insert mode, select a rhythmic value and press the grace note button in the "Notes" palette. Click before any note in the active staff to insert a grace note. ENF playback will insert the grace note and truncate the duration of either the following or the previous note.
Change default playback characteristics for grace notes:
All notation objects used in SmartScore can be selected from one of several Tool Palettes.
NOTE: Dynamic, Articulation and Tempo markings affect ENF playback and change the resulting MIDI file. Playback properties of individual markings may be adjusted singly or globally with the use of the Properties Tool. See "ENF Symbol Properties".
Dynamic markings affect the volume of a range of notes in the active staff (MIDI track) to which they are entered.
Articulation markings, such as trills, staccatos, tenutos, arpeggios, glissandos and mordents are note-specific.
NOTE: Inserting a tempo marking is generally used as a "change-of-tempo" indicator. Default tempo is normally set by going to the Edit > Tempo menu or to the Playback Console See "Tempo" for more details.
a.
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Select a preset tempo marking in the "Tempo" palette or select a custom tempo by pushing the Metronome Mark button at the bottom of the palette.
b. If using a metronome mark, select a new tempo and baseline note value. Preset tempo markings ranges from 30 bpm (Lento) to 240 bpm (Prestissimo).
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c. In Insert mode, click anywhere above the topmost staff of a system to insert mark. Tempo will adjust accordingly at that point.
c. Using the horizontal slider, select a new tempo for the mark. Choose whether to apply the change to just the single mark, all similar marks or permanently apply the change for that mark.
b. Click anywhere above the active staff. A change in playback volume (MIDI Volume) for that particular active staff (MIDI track) then will apply.
mf = 85 / f = 95 / ff = 105 / fff = 115 / ffff = 125.
NOTE: Dynamics apply only to the active staffline. To apply dynamics and/or dynamic markings to more than one staff, enter the dynamic in each part in which you want the effect to apply. If you do not wish to have multiple dynamics visible, you may enter dynamics in the Hidden Symbols mode. For more details see "Hidden Symbols".
b. Select a dynamic hairpin from the "Dynamics" palette or hit Shift + "," for crescendo hairpin and Shift + "." for decrescendo.
d. Dragging downward will insert the hairpin above the active staff. Dragging upwards will insert the hairpin below the active staff.
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b. In Insert mode, click and drag the mouse to highlight the range of notes over which you wish to apply the dynamic change.
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c. Dragging downward while selecting the range of notes will insert the marking above the staffline. Dragging upward will insert the marking below the staffline.
d. The effective range of crescendos and decrescendos can be visualized in Nudge mode (Shift) and in Hidden Symbols mode.
NOTE: Playback properties of articulations and dynamics may be changed using the Properties tool. See "Playback Properties".
Quick-select, press the "X" key and click on the marking. An alternative is to use the Select tool ("O" key), highlight the mark and hit Delete.
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Articulations affect the playback of selected notes. These include slurs, turns, fermatas, mordents, trills, accents and tremolos. For a complete description of each articulation's playback function, turn to "Articulations palette".b. Drag to select range of notes to be associated with the legato. Dragging downward places the legato above notes. Dragging upward positions legato under the notes.
Many common expression marks can be inserted as text with the use of Expression tool. Available phrases can be found in English, Italian, French, German with English translation.
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b. Choose a language and an expression from the pull down menu or type your own expression in the text field. Press OK.
Turns, fermatas, accents and mordents can be inserted above or below notes by clicking near the top of a notehead or near the tip of note stem.
Quick-select the articulation. Or use "O" key to select. Press the "X" key and click on the notehead or stem of the associated note.
b. Click on a note head to insert the articulation above the note head. Click the stem tip to insert the articulation near the stem.
NOTE:
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Playback properties of Staccatos, Tenutos, Accents and Fermatas can be changed individually or globally by selecting the Properties tool and clicking on the associated note head.
Trills have a control handle to the right of the "r". In Nudge mode, dragging the control handle to the right will extend the trill's effect to all notes in the same staff below the extension.
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NOTE: Playback properties of trills can be changed individually or globally. Select the Properties tool and click on a trill.
a. Select a tremolo from the Tremelo button of the "Articulations" palette. Available tremelos are single, double, triple or quadruple (Both single or beamed tremelos).
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c. Adjacent half notes will join to become beam tremelos when the first half note is clicked with beam tremelo selected.
NOTE: Beam tremelos will playback only if the applied "half-beam" notes are positioned in measures as if they were quarter notes.
With a beam tremelo value selected, click on the first of two adjacent half notes. The notes will beam with tremelo mark inside.
d. Dragging the mouse in the downward direction will cause the notes to arpeggiate in a downward scale. A down arrow is added.
b. Clicking on any single (non-chord cluster) note will insert a glissando to the following note belonging to the same voice. During play back, the glissando will be heard.
Quick-select the articulation. Press the "X" key, and click on the note associated with the articulation.
NOTE: To delete any articulation that is not note-specific, use the Select tool ("O" key) to highlight it and hit the Delete key.
Any articulation can be applied to multiple notes at one time.
a. Use the Select tool ("O" key) to drag a box around the area from which you wish to remove articulations.
Entering or changing any time signature automatically updates time signatures in all parts of all systems; up to the first change-of-time signature if one exists. Entering or changing key signatures must be done one staff at a time.
NOTE: Once Key or Time signatures are fixed in one system, subsequent systems can be "cloned" by using the Unify command. For details see "Unify Score ("U")".
a. Quick-select (Ctrl+click) a desired key or time signature nearby or select a new signature from the tool palette.
NOTE: The key of C major (A minor) does not have a visible sign to indicate its presence. If no key signature is visible in the first measure of the ENF display, the key signature will be C major (A minor) by default.
b. Using numeric scrollers, select a new numerator (beats per measure) and a new denominator (note value receiving the beat).
With a time or key signature selected from the "Signatures" palette, Insert mode, click to the right of any barline.
NOTE: The score will be parsed from the insertion point. Error measures likely disappear after correcting the new time signature.
According to the conventions of music notation, a change-of-key or a change-of-time signature that begins on a new line should be indicated at the end of the previous line.
Simply insert a new key or time signature at the beginning of the following system. The last measure of the appropriate staff in prior system will automatically update.
System Options is useful for accessing important functions that control system behavior.
Use to adjust line and staff spacing numerically (as opposed to dragging spacing tabs in left-hand margin). Changes can be applied to the active, subsequent or all system. Refer to Section "Globally applying line, staff and system spacing".
See "Bracketing" for information on system bracketing.
"System Manager" for more information.
To reconnect parts of optimized systems. See Section "Re-linking parts".
Inserts an empty page with similar structure and bracketing of the active system. A window opens to allow you to change numbers of systems and measures per system.
Use to delete or insert a new system above or below the active system.
Use to delete or insert a new staffline above or below the active staff.
Use this tool to delete or insert an ossia above or below the active staff. Inserted ossias are editable just as any normal staffline except that ossias are not played back.
a. Hold the Shift key down (Nudge mode) and drag either of the control points at either end of the ossia. Barline, key and time signature information is inherited from its associated staffline.
Use this tool to jump to a new page.
TIP: Refer to the Quick Keys maps on "Quick Keys Map (Windows)" for a graphic depiction of all SmartScore keyboard shortcut keys.
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The fastest way to choose any object for inserting and changing is to Quick-select it. Ctrl + Click on any object inside the active staff and the cursor inherits all of that object's attributes.The cursor becomes any object that is Quick-Selected.
To insert a note or rest anywhere in the active staffline,
To change the rhythmic value of an existing note or rest,
a. Quick-select (Ctrl+click) a nearby note or rest having the desired value. Or select a new value from the "Notes" or "Rests" palette.
b. Position the cursor over the symbol to be changed until it highlights yellow. Click to change it to the selected value.
NOTE: When you Quick-select on any object inside the active staff, the palette associated with the object will open.
To delete an object in the active staff,
To delete one or more object using the Select tool,
Use the Select tool to highlight one or more objects for single or mass editing functions such as delete, split voices, flip stem directions, join notes of different voices to a vertical event, and copy/paste. The "O" key activates this tool. Its button is found in the SmartScore toolbar.
TIP: Use
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the Select tool + Delete key to remove any object other than lyrics and barlines. It is especially useful for removing a large number of spurious or unwanted text or multiple objects that do not delete easily with the "X" key.
To delete one or more objects including notes, rests and symbols,
a. Push the Select tool icon in the toolbar ("O key) and click on an object or drag to select multiple objects to delete.
Occasionally, you might find an area full of incorrectly recognized ties and/or slurs or hairpins. Use this tool to "mass-delete" these objects.
A group of selected notes on the same staff can be transformed into one beamed group if they are flagged or they can be pitch-shifted at once.
To move a selected group of notes upwards or downwards in pitch,
a. Use the Select tool (O) to select an entire region for cleanup. Edit > Select All (Ctrl + A) will select everything on the current page.
b. Hit the "G" key. Only articulations will be deleted. All other notation objects remain unaffected.
Hit the "D" key. This toggles between Insert a dot and Delete a dot modes. Notice how the cursor alternates between a solid insert dot and grayed-out delete dot.
Any note or rest may be selected with dots of prolongation assigned to it. Select a note or rest from the appropriate palette, then click on the single or double-dot button inside the palette. In Insert mode, the new note/rest will have a dot.
Hit the "V" key. This toggles you between the solid Insert tie and grayed-out Delete tie modes. To tie two contiguous notes of the same pitch, click on the first note. The "V" tie tool will also insert multiple ties from one chord cluster to the next as long as note pitches match.
NOTE: To over-ride default arc direction, insert ties with a right-click (option + click for Mac). Inserted ties will have reversed arc directions.
To insert only one tie at a time, select the single tie button from the "Notes" palette.
With any single flagged note chosen, hit the "A" key. This toggles between Left beam, Middle beam and Right beam directions.
The "S" key changes the default note stem direction. When inserting a note, toggling the "S" key reverses the stem direction of an inserted note.
Default stem direction of an inserted note is determined by its vertical position on the staff. Stem direction of inserted notes automatically changes when the cursor crosses the middle line of any staff.
Hit the "S" key to flip the stem on the cursor. Or right-click while inserting a note (option + click for Mac).
In Insert mode, right-click on any given notehead (option + click for Mac). The stem direction of the note will become flipped.
Push to open any SmartScore-compatible file. Select SmartScore (ENF), Image (TIFF, BMP, PCX), or MIDI file from "Files of Type" pull-down menu. Same as File > Open.
Push to initiate scanning. Same as File > Scan Music > Acquire.
Push to initiate recognition on any pre-scanned image. Same as File > Recognize.
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Unify updates key and time signatures as well as clef signs throughout the score based on choices made in the dialog window.
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If your ENF score contains collapsing and expanding systems, it is recommended to perform Part Linking before Unifying. Unifying signatures and clefs will maintain part linkages as set in Logical Part Linking. Refer to "Re-linking parts" for more details.
All key signatures for every part are updated based on signatures found in the first staffline of each system. Any change-of-key signs found in the topmost staffline will update subsequent stafflines within each system. Use when systems have the same key signature in each part.
All key signatures in every system are updated based on signatures found in the first system on the first page. Any subsequent changes in key signatures will be removed. Use to unify scores that have transposed instruments with a fixed number of parts per system.
NOTE: Manually edit key signatures when scores contain:
a) Transposed instruments AND change-of-key signatures
b) Transposed instruments AND have optimized systems.
All time signatures are updated based on signatures found in the first system on the first page. Change-of-time signatures are removed in any subsequent systems. Use when no change-of-time signatures occur.
All clef signs are updated based on clefs found in the first measure of the each system. Any change-of-clef found inside systems are removed. Use if many false change-of-clefs were recognized or if very few change-of-clef signs are found in the original.
Clefs are updated on a line-by-line basis. Change-of-clefs encountered updates each staffline until another change-of-clef is encountered. Use when many change of clefs are written into the original score.
Opens Page Setup environment for page printing alignment & margins. For more details on Page Setup, see "Document Page Setup".
Use to check for proper page layouts. Also seen in Page Setup view.
Push to create ENF score from scratch. Choose ENF score template from "System Type in Score" pull-down menu. Same as File > New > New ENF. See "Creating a New ENF Score from Scratch" for details.
Push Record button to initiate
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MIDI Recording. All open ENF documents are closed when MIDI recording is launched. A MIDI Piano Roll view opens with Track 1 staged for MIDI recording through an external MIDI device. Identical to Real-time > Record in MIDI View.Push to enter Karaoke playback environment.
Push MIDI button to view score in
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MIDI environment. Use also to change from one MIDI view to another; e.g. to change from Overview to Piano Roll view. Choose Overview or Piano Roll or Event List for a selected Part. Same as View > New MIDI View. ENF view remains open until or unless recording is initiated. To revert back to ENF view, close the open MIDI view.Viewing several displays of your score can be extremely useful. It is possible to view several MIDI and ENF views simultaneously.
Push Tile button to display all open TIF/ENF views along with any open MIDI Overview, Piano Roll or Event List views. This is identical to selecting the Window > Tile menu.
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SmartScore allows for flexible reformatting of the finished ENF score. Changes to both horizontal and vertical formats can be easily made. For detailed information, turn to "Reformatting scores in ENF view".
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With Auto-Beam selected, beamed notes will automatically form into common groups based on the active time signature and standard notation beaming rules. Auto-Beam defaults to "off" after recognition.With any beam tool selected, clicking from left-to-right, will create beamed groups into pre-determined sets.
With the Auto-Space button selected, notes and rests will insert proportional to their relative value within a measure. After recognition, Auto-Space defaults to "off."
SmartScore offers several types of transposition options depending on your needs. You can transpose by key, the most common type of transposition. Transposing by clef is useful for transforming one instrument to another written in another clef sign. You can also choose to transpose by altering note pitches only, either considering the active key signature or by ignoring the active key signature. Using the Limit option, you can choose a specified range, part or voice to transpose.
a. Position your cursor inside the first staffline of the score. Press Ctrl + T / Cmnd + T for Mac or select the Transpose button in the SmartScore Toolbar or select Transpose from the Edit menu. The window in Transposition always displays the key signature or clef sign of the active staff. This is your source key.
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b. Select a new target key or target clef for the score by selecting either the Key or Clef tab. Scroll up or down to select a target key signature or target clef.
c. Closest allows SmartScore to automatically choose up or down based on the least number of intervals. To choose the direction manually, select either Up or Down.
NOTE: It is recommended that you fully edit your score before transposing. If your score contains incorrect change-of-key signatures and/or guitar fret and chord symbols, it may be hard to Undo properly. Also, the scanned score won't transpose and visual checking of pitches will be difficult after transposition.
You can choose two "strategies" for transposing your scores: Link Accidentals to Key and Keep Line-space.
This choice will consider the target key signature during transposition. If the target key belongs to the opposite class than that of the source key (e.g. transposing from a key with sharps to a target key with flats), then accidentals may be swapped to their harmonic equivalents.
This choice will retain exact relationships between intervals after transposition is completed. Accidentals will generally remain fixed. No attempt will be made to swap harmonic equivalents of accidentals. For example, c and d# may transpose up to c# and d double-#.
To transpose guitar fret and chord symbols to match the new target key, check this box. This selection will also move articulations, such as slurs, up or down along with notes and rests. If necessary, guitar fret and chord symbols may move up to avoid collisions with upwardly-transposed notes.
This option allows you to accept or change each transposed guitar fret and chord symbol during transposition. Use this option when you know you won't accept default fretboard patterns or when you know you will need to add new fret and chord symbols to the library.
Stem directions will be maintained unless this box is checked. It is important to remember, however, that adjusting the direction of stems may create voicing problems. Automatic voiceline recognition relies heavily on stem directions. Flipping stems as they cross the mid-staff point can create unexpected results. Best Bet: Adjust Stems = Off. Use Undo (Ctrl + Z / Cmnd + Z for Mac) if necessary.
Uncheck this box to leave the notes in their original positions. This will transpose only key signatures, leaving notes unchanged... good for mental games, but not much more.
This transposes notes without changing the key signature. Select the number of half-steps to move selected notes (harmonic pitch shift). Pitches are moved by a uniform interval while considering the key signature. Change Pitch can be used in conjunction with Limits tab.
TIP:
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To shift the pitch of a small range of notes, it is easier to use the Select tool (O). Hold the Shift key down, drag the selected notes up or down.
You may limit transposition to a part or voice or to a selected range within the ENF score.
b. Choose All Parts, or select individual parts by name to transpose. If you select a single part, you may also limit the scope of transposition to a single voiceline. In the Part Voice box, select the voice to transpose.
c. To limit transposition by range, choose Selected Area (range must already be highlighted by the Select tool) or by Measure number.
Each staff line has the potential of containing up to four contrapuntal voices. Contrapuntal voices are "measure-based". This means that notes and rests are organized into "threads" (voicelines). See "Voices and Playback" for more about how voices affect playback.
Contrapuntal voices display as one of four possible colors (Voice 1= black, Voice 2 = red, Voice 3 = green and Voice 4 = blue). Normally, you will see black (Voice 1) and red (Voice 2).
Voice color/number assignments can be changed manually.
Voice color is automatically determined based on several factors (number of voices, stem direction, number of beats, vertical alignment, etc.) You can override voice colors manually. Changing voice color may change voice colors of other notes in a given measure.
NOTE: Do not override voice colors until a measure is entirely edited. Unusual color combinations usually correct themselves automatically after a measure is corrected.
b. Press the "Y" key to group the selected, offset notes into a single vertical event. Selected voices will move slightly.
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Similarly, if you see notes bunched together each displaying different colors (usually black and red and sometimes green), but which actually belong to only one voice, they are probably "glued" to the same vertical event. Joined notes can be "unglued" as follows:
a. With the Select tool ("O" key), carefully select the incorrectly glued notes (NOTE: they will each have different colors). Be sure to select only the notes which are incorrectly joined.
Measures with notes and rests that are incorrectly aligned will become highlighted reddish ("error"). In addition, all notes and rests that are glued will move together when dragged left or right in Nudge mode.
Occasionally, you will want to swap the horizontal positions of a pair of joined offset notes. This can easily be done by selecting a vertically aligned pair with the Select Tool ("O") and hitting the "L" key. The relative positions of these joined notes will be swapped without altering voice color or playback..
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Occasionally, notes of one voice may "visit" an adjacent staff. Technically, visiting notes belong to their "home" staff, but they obtain their pitch information from the visiting staff line.
Make sure the note to be moved across staff lines has its stem in the correct orientation (Select + "S" to change stem direction). Hold the Shift key down and drag the notehead to the desired pitch of an adjacent staff. If cross-staff notes belong to a beamed group and the beam does not interfere with the movement of the notehead, simply hold the Shift button down and drag the notehead into the adjacent staff to its desired pitch.
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Notes positioned in a "visiting" staff still belong to the "home" staff. To edit or move a note positioned in an adjacent "visiting" staff, press the Caps Lock key while the "home" staff is active. Press Caps Lock again to unlock the active home staff.
NOTE: Cross-staff indicator lines can be either solid or dotted. These attributes can be changed in Edit > Program Preferences > Systems > Cross-staff voicing line style.
If a beam collides with note stems or appears at odd angles after moving notes, hold Shift down (Nudge) then click & drag the control point on either beam end. Drag beam end until it is properly positioned. Stems of notes alternate as the beam angle is changed.
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Two notes in different voices can share the same pitch at the same time. You can choose whether note heads of different voices should overlap one another or become horizontally offset.
Check off "Overlap Notes" in Edit > Document Preferences > Score Symbols > Overlap mode. Playback will not be affected whether note heads are offset or overlap.
Use the System Manager to assign or change instrumental parts, change part names and extract parts and voices by controlling visibility. The System Manager displays information about what is found in the active system (the highlighted system). Changes made can be applied to the current system, current plus subsequent systems, to the entire score or limited to the current Score-Part.
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b. Press (Ctrl+M / Cmnd+M) or select Edit > System Manager from menu. All parameters of the active system will be displayed including part name, visibility and assigned MIDI instruments.
Parts of the system run vertically along the far left column. Checkmarks identify whether parts are "visible" in the active system. Voices run horizontally with checkmarks below which identify the status of their visibility.
When a Part Name is selected in the System Manager, playback parameters are inherited from Instrument Templates, including pitch shifting of transposed instrument. See "Instrument Templates" for additional information.
a. Click into a desired instrument name in the Part Name column. Select one of preset instruments Notice that MIDI instruments for each voice become updated.
b. If you wish to add a new part name with a unique MIDI instrument assignment, select "Add New Part" from the top of the pull-down list. This will open Instrument Templates and allow you to create a new template, name it and assign any MIDI instrument and alter transposition pitch shifting.
Voices inherit MIDI instrument assignments from Instrument Templates initially. You can change MIDI instrument assignment for voices (in Voice mode) or parts (Part mode) in the System Manager or Playback Console.
TIP:
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Assigning each voice a different MIDI instrument adds richer sound texture and helps in hearing "inner voicings" of the music. Highly recommended for classes in composition.
NOTE: Playback Console and System Manager are linked. Changes made to MIDI instruments in one environment will update the other. MIDI instrument assignments in Instrument Templates are not changed automatically. They can only be changed manually.
In System Manager, click on any voice of any part and select a new MIDI instrument in the pull-down menu.
Visibility checkboxes along the far left side of the System Manager are used to extract parts. Parts can be extracted to new files without altering the original document. Checkmarks identify which parts are assigned (visible) in the active system. Individual parts and/or voices can also be "removed" from a score by selective use of Visibility.
a. Check Visibility boxes next to the parts you want to extract. Unchecked parts will be made invisible, but data will be retained.
b. Check Visibility in the Apply field and choose a scope from the "Apply To" pull-down menu. See "Applying changes to the score" for details on "Apply To" options.
d. More commonly used is to select Apply to New. This will extract all checked parts to a new ENF document while keeping the original document unchanged. Both documents will display.
b. Check or uncheck the Visibility box below the desired voice number depending on which voice(s) you want to extract.
TIP:
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Part and voice extraction/removal can also be controlled in an entirely different way by using the Score Structure feature. See "Score Structure" for more details on how to isolate, recombine and/or remove parts and voices from a score.
Sometimes in symphonic music, the total number of instruments exceed even the largest system in the score. For example, a system of 20 parts containing the second string part may be followed by a system of 20 parts where the second string part is replaced by a violin solo line. This would make a total 21 instrumental parts. Since SmartScore only knows the total number of parts found in the largest system (in this case 20), another instrumental part needs to be added so parts can be correctly linked and playback will sound properly.
The "official" list of all existing parts in an ENF score is stored in a special area called the Super System and is found in System Manager. Once the total number instrumental parts are established in the Super System, any part of any system can be reassigned to its appropriate instrument using the Re-link tool (see Section "Re-linking parts").
While it's possible to add a new part to the Super System with the Add Staff Above/Below option found in the System Options tool (see Section "Staff > Insert Above / Insert Below / Remove"), real control is found in the Super System itself.
g. Highlight where you wish to add a part above or below to by clicking on the black dot to the left of the existing part. Apply to: All should be selected to apply change globally to all systems.
i. Switch Controlling System back to Active. Notice the newly added part is added, but is not checked for visibility. Added parts become visible in ENF only after Visibility is applied. See "Part Visibility" for details.
To reassociate parts of a system, use Re-link (Ctrl + L). Don't use Visibility to relink. See "Re-linking parts" for details.
Changes you make to System Manager will apply to the area of interest you select in the "Apply To" pull-down menu:
Creates and opens a new ENF document with changes applied to it. This action does not affect the original document which remains open behind the newly-created ENF document (Minimize window of topmost document to view other open ENF files.)
TIP: Apply to New is useful when you want to extract parts or voices to a new ENF document without affecting the original.
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Do not use Visibility to try and relink parts. Use the Relink tool. see "Re-linking parts". After re-linking, any "false parts" (due to possible errors in system recognition) can be removed in the Super System. See "Super System" for details.
a. To make an added part visible, make sure Controlling System is Active. Insert Visibility check mark next to Part Name and in the Apply region below the parts matrix.
b. When the Apply To option = All, the part will be visible in all systems. When System is selected, part is visible only in active system. Visibility in subsequent systems = System +. Push OK.
Characteristics of parts are inherited from Instrument Templates including name, abbreviation, MIDI instrument, playback pitch transposition.
d. Click and select a different MIDI instrument from the Instrument list to change default MIDI instrument assignment.
e. Transpose displays the default playback transposition for selected instruments. The MIDI representation will reflect the transposed shift in pitch.
f. Various sets of MIDI instruments can be selected in Instrument Settings pull-down menu. Instrument sets acquire their names by clicking on the Instrument Settings button and selecting a set.
Because ensemble instruments have such wide pitch ranges, it is necessary for transcribers to notate certain instruments in key signatures that are remote from others in the ensemble. Players of transposed instruments "read" and "transpose" naturally without worrying that the part they are reading is actually out of tune! In order for an ENF score with transposed instruments to play back correctly, transposition of playback by specified amounts must be set. This is accomplished for preset instruments in the Instrument Templates but it is also possible to compensate for transposed instruments in the Playback Console.
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Hidden symbols displays every possible object in the ENF display. Certain markings such as the range of a 8va, 8vb, ritard, accelerando or descelerando are only visible when Hidden Symbols is active. You may want certain notation objects to be applied to playback, but at the same time, you may not want these symbols to be visible. For example, you may need to insert rests to "fill out" a given voiceline in a measure, but you do not want these "placeholder" rests to be printed.Push the Hide/Show Symbol button in the Text and Controllers toolbar. Insert any notation object normally. Symbols entered in Hidden Symbols will appear as a lighter color than when entered normally.
In the following example, the measure in question has only 1 beat written into the upper part and 2 beats written in the lower part. Inserting 2 hidden rests in the upper and one hidden rest in the lower corrects error.
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a. Push the Hide/Show Symbol button. Dynamics or tempos which were applied to a range of notes will appear as follows:
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Push again to exit Hidden Symbols mode. "Hidden" symbols do not appear in normal mode and will not print.
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You may find that it is necessary to change the assigned voice color (and number) of a hidden symbol after it is entered. If so, simply use the Voice Color tool found in the SmartScore toolbar. This is done exactly as in normal ENF editing mode. Notes and rests with changed voice assignments will remain invisible after you exit Hidden Symbols.NOTE: In Hidden Symbols mode, voice colors display differently than in normal edit mode:
Voice #1 = Grey, Voice #2 = Purple, Voice #3 = Yellow, Voice #4 = Aqua
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Your finished score will probably be printed so you'll want to control how it will look beforehand.If your score was created out of recognition, the Document Layout pull-down menu will show "From Recognition". Each page frame represents the exact area cropped when each page was scanned. Choose Center on Page or one of several preset layouts as described below.
d. Each page can be fine-tuned by dragging either of the frame tabs in the left margin up or down. Use the bottom scroller to view and reposition each page up or down if necessary. Once you are satisfied with the layout of your document, push OK.
Custom document layouts (other than Center to Page) will change page margins and alter system widths to accommodate the page size and positioning you select. Since system reformatting is probable, you may see systems move from page to page. We recommend that you correct (edit) the full score first while the scan view is synchronized. See "Split-screen and Scan View reference views" for details.
To select an alternative document format, select the document layout you want from the Page Layout pull-down menu as described below:
NOTE: The following are default settings. Defaults may be changed. See "To modify default margins or to create a new document layout:".
Page Layout: Loose Leaf with Header Page
Single-sided, centered pages with first page having a 2" header:
Front Page: Centered
Page Alignment: Centered
Page Margins: 3 inches Top (1st page). 1/2 inch Top, Bottom, Left, Right (remaining pages).
Front Page: Left
Left Page: Left
Right Page: Right
Page Margins: 3 inches Top (1st page). 1/2 inch Top, Bottom, Left, Right (remaining pages).
a. Click to highlight the page layout you want to change in the Available Layout list to the right of the Page Setup window and push the Edit button.
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b. Reset the numerical scrollers on Left, Right, Top and Bottom or simply click and drag the margin guides inside the preview window. You may also change page orientation and page type from the pull-down menus on the right. Push OK to reset the layout.
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b. To set page size to correspond to a particular page format, choose the desired format from the "Type of Page" pull-down menu.
c. Click and drag with your mouse or use the numeric scrollers to change existing margins as required.
e. To change the indent of the first system on the first page, select 0", 1", 2" or 3" from the First System Indent pull-down menu.
f. In the Scope pull-down menu, select the range of pages you wish to apply the change to:
The entire Score, Score-Part or only to the current Page.
NOTE: In the English version, Page Type size is "Letter". In European versions, "A4" is the default page type. The default for Page Type can be reset in Edit > Program Preferences.
In the English version, the default page size and type is Letter / Portrait. In European versions, A4 / Portrait is the default page type. The default for Page Type can be reset in Edit > Program Preferences.
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SmartScore accepts any Standard MIDI file and converts it to an ENF file. Since printing is disabled, SmartScore MIDI Edition does not include MIDI to ENF.a. Select File > Open and change the filetype pull-down menu from SmartScore Files to MIDI Files. All MIDI files in the given directory will appear in the selection window. Double-click on a selected MIDI file to open.
b. The Playback Console window will appear with a MIDI Overview representation in the background. To hear the file playback, push the Play button in the console.
c. To convert the MIDI file into SmartScore notation, push the Close button in the Playback Console. Closing the console will begin the conversion process.
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Measures per System determines the number of evenly spaced measures per system. Automatic is recommended.
SmartScore can quantize the MIDI file that will be converted. Each note event will "snap to" the nearest beat boundary eliminating fluctuations in the timing of a MIDI performance.
MIDI files created with "free tempo" (rubato) will probably have many irregular note divisions and odd-looking timing as SmartScore attempts to "compartmentalize" notes "off-the-beat".
Use Note On/ Note Off to determine the smallest rhythmic values used to when spelling note start times (Note On) and end times (Note Off) in the ENF document.
Use Note On/ Note Duration to determine the smallest rhythmic values used to when spelling note start times (Note On) and the minimum length of each note (Note Duration) in the ENF document.
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If the resulting ENF file has many stand-alone flagged notes, try reducing the Quantization value (e.g. to 1/8th notes).
Divide By Beats: When ON, resulting ENF file will interpret measure lengths by number of beats and insert change-of-time signatures if beats of each measure do not correspond to the default time signature. Turn OFF to lock default time signature.
Smooth Voices: When ON, contrapuntal voices will be interpreted as continuous lines whenever practical. When OFF, contrapuntal voice will be interpreted loosely.
Troubleshooting ENF Problems
Table 3: Troubleshooting ENF Problems Problem Probable Cause Fix Notes and symbols appear as large letters. Font association lost. Reinstall Chopin10 font. Font is located in the SmartScore directory. Measures outlined in a red color. Incorrect rhythm in one or more voices. Edit voicelines to agree with time signature. Pickup or closeout measure highlights red & doesn't play smoothly. Voiceline durations do not agree with the current time signature With Properties tool selected, click on barline that begins the measure. Select "As written". Only one system highlights black at a time. View active staffline is ON (default selection). Check off View Active Staffline in View menu. Measure remains highlighted but measure plays back smoothly. Secondary voice may be truncated (not fully completed in the measure). This is a common convention in music notation. May be left as is. Can't delete an object when "X" key is pushed. Actual object must be selected first. "Ctrl + click" the object before deleting. Or, simply use the Select tool ("O" key) & drag around an object then hit Delete. New note is inserted when trying to change an existing note. Existing note was not highlighted yellow when clicked. Yellow-highlighted notes will be changed to new value. Blue inserts new note at same time slice. Measures unexpectedly roll from one system to another. Barlines at the end or beginning of measures may have been deleted. Restore the number of measures per system by clicking of Staff Properties with Properties tool. Systems unexpectedly roll from one page to another. Line, staff or system spacing may have been changed. Readjust spacing tabs in left margin until systems are restored to page. Staffline missing from system Staffline cut off or during scanning or was not localized during Recognition. Restore missing staff. See "Adding a staff when missed by recognition" Wrong part suddenly plays. Expanding / collapsing score; Part / instrument linking lost. Reassign parts in system. See "Re-linking parts" Display shows notes as brightly colored or with green vertical lines or with a solid orange horizontal line along the staff line. ENF display is in Hidden Objects, Tempo or Velocity controller mode. Exit Hidden mode. See